Special

Introducing the “Welcome to Xojo” Bundle!

New to Xojo and looking for guidance? We've put together a terrific bundle to welcome you! Xojo Bundle

This bundle includes six back issues of the magazine -- all of year 21 in printed book and digital formats -- plus a one-year subscription (beginning with 22.1) so you'll be learning all about Xojo for the next year. It's the perfect way to get started programming with Xojo. And you save as much as $35 over the non-bundle price!

This offer is only available for a limited time as supplies are limited, so hurry today and order this special bundle before the offer goes away!

Article Preview


Buy Now

Issue 1.3

FEATURE

Interview: Geoff Perlman

Issue: 1.3 (December/January 2002)
Article Description: Geoff Perlman is the President and CEO of REAL Software. It is his vision that guides REAL Software and helps determine the future of REALbasic.
Article Length (in bytes): 16,935
Starting Page Number: 13
Article Number: 1309
Related Link(s): None

Excerpt of article text...

How did you get interested in computers?

When I was about 13, my dad (who was an Engineer at Rockwell International) brought home a Texas Instruments portable terminal so we could log into the VAX mainframe at Rockwell. This thing had no screen (just a therminal printer) and acoustic couplers that connected the handset of the phone. That was 1975.

The VAX had a BASIC interpreter so my dad and I would write little programs in BASIC. That was my first introduction to programming. My mom and I would play the original text adventure game called "adventure" (appropriately enough). We used to stay up until the wee hours of the morning playing that game. We would run out of paper and feed the used paper in upside down in an attempt to continue playing. It was great.

That got me interested in computers. When the Apple II came out, we got one (a clone, actually, called a Franklin ACE 1000). My dad bought me a book that covered BASIC and 6502 assembler. I decided to stick with BASIC.

I started writing little programs. Mostly, I wanted to write games. But I also was thinking about how I could make money writing software. So I started writing a game called Math Maze. The player would move through a maze and fight monsters. To kill a monster you had to solve a math problem. I quickly realized it was more work than I could handle so never finished it.

...End of Excerpt. Please purchase the magazine to read the full article.