Software Made Real
Thoughts on software development, technology, and Real Studio.
Issue: 10.4 (May/June 2012)
Author: Paul Lefebvre
Article Description: No description available.
Article Length (in bytes): 4,433
Starting Page Number: 75
RBD Number: 10410
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Excerpt of article text...
Welcome to my new column "Software Made Real." In this column, I will talk about software development, Real Studio, and other technology topics of interest to me.
For my first column, I want to talk about a subject near and dear to my heart: simplicity and software.
What is Simple?
Depending on the context, simple can mean a lot of things. When it comes to software, I think it means one thing: be focused.
Before you jump right into creating software, know what it needs to do. And understand what it should not do.
Learn from your customers. Do what they need and not what they think they need, because these are often two very different things. Remember, your customers don't understand software; you do.
The reason to go to all this trouble is because customers love simplicity. The iPhone is enormously popular, not just because it's from Apple, but because it is an incredibly easy-to-use pocket computer that also happens to be a phone.
It's not hard to come up with lists of ridiculously simple things that went on to become incredibly popular. It is much harder to find cases of complicated things that became popular.
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