To Real World and Back Again
Experiencing Real World
Issue: 10.5 (July/August 2012)
Author: Marc Zeedar
Article Description: No description available.
Article Length (in bytes): 19,502
Starting Page Number: 30
RBD Number: 10506
Resource File(s): None
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Excerpt of article text...
It's been a few years since the last Real World conference and I have to admit that I didn't realize how much I missed it until I was there. While we're all interconnected in this modern world of telecommunications, there's still something very special about meeting people in person. When those people happen to be as fanatical about Real Studio programming as you, then it's priceless.
I liken going to Real World to being away in a foreign country where few speak your native tongue and finally returning home, even if it's only for a few days. Finally you're around people who know what you're talking about when you mention the ContainerControl you're making or that tricky issue with introspection that's not working the way you expect. It's so refreshing. You find much in common with your fellow travelers, and many will even offer suggestions to help you fix that pesky bug that's been plaguing you.
A New Flavor
Previous Real Worlds were always in Austin, Texas, so this one had a new flavor as it was held in Orlando, Florida, home to Disney World. Perhaps that was appropriate, heading to a fantasy land to be swayed by Geoff Perlman's reality distortion field....
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