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Issue 3.3

COLUMN

Ports Ahoy!

How to port code

Issue: 3.3 (January/February 2005)
Author: Thomas J. Cunningham
Author Bio: This will be my last article, I feel it is time to move on. I want to thank Marc Zeedar for allowing me to write this column. It has truly been a pleasure and I value the experience. Mahalo.
Article Description: No description available.
Article Length (in bytes): 13,299
Starting Page Number: 30
Article Number: 3313
Resource File(s):

Download Icon 3313.zip Updated: 2013-03-11 19:07:58

Related Web Link(s):

http://mrl.nyu.edu/~perlin/experiments/story/#top

Excerpt of article text...

For this month's installment on our quest to become better computer programmers using REALbasic, I would like to discuss the one technique that I find to be most valuable and challenging: porting code.

Learning Techniques

Far and away the most popular method of teaching and learning how to program is by following the example code of other programmers. This column and most of the articles you read in REALbasic Developer magazine use this technique; that is, they provide an example to follow as a particular subject is presented. This provides a positive experience for the reader and is very effective. The key to a student learning these skills in a timely manner is finding authors that "think like they do." There is no one way to learn a particular skill, hence the diversity of books, articles, and magazines on the subject of computer programming. For most, I would say it definitely takes some practice to learn!

Also, when learning a language such as REALbasic, it is common sense at first to stick with projects that were written in REALbasic. I have an inclination toward things that are visual in my programming. I like to be able to draw things on my screen and I am always attracted to subjects and projects that relate to graphics. Since I am a hobbyist, I am free to pursue this interest with no constraints on worrying about the issues that a professional programmer would have, like deadlines and getting projects finished. That's what makes a good hobby to me.

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