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Issue 7.2


Iterate Twice, Code Once

Planning ahead saves time

Issue: 7.2 (January/February 2009)
Author Bio: Bob is the founder of BKeeney Software located in Kansas City. He is also the current President of the Association of REALbasic Professionals.
Article Description: No description available.
Article Length (in bytes): 4,665
Starting Page Number: 48
Article Number: 7214
Related Link(s): None

Excerpt of article text...

Thankfully, my old 8th grade shop teacher recommended a math and science track for me rather than woodworking. Due to my less-than-stellar shop performance I have a permanent order of protection against woodworking tools. That teacher should be proud though, because I'm going to talk about the old-adage of measuring twice and cutting once.

I can hear your thoughts: Bob, why the heck are you talking woodworking when you're a software developer? That's a great question and one that will make sense when we're all done.

I recently attended an iPhone Tech Talk conference and was impressed by the amount of time they spent talking about the design aspect of making a good iPhone app. They kept pushing that design doesn't happen just at the beginning, but that it's an iterative process throughout the project. Great iPhone apps don't just appear, they evolve.

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