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FEATURE
Postmortem: TickerMenu (Part 1 of 2)
The story of a product's development
Issue: 7.3 (March/April 2009)
Author: Will Phillips
Author Bio: **** INSERT AUTHOR BIO HERE ****
Article Description: No description available.
Article Length (in bytes): 25,025
Starting Page Number: 13
Article Number: 7308
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Excerpt of article text...
Perhaps my story is similar to yours.
I am not a professional developer. I describe myself as an enthusiastic amateur. For years I developed software for myself, friends, and family, mostly because of my own interest but sometimes by request. Countless projects were just fun experiments, but a few of them evolved far enough to become useful tools for me or a few others.
But something was missing. I felt that my development was faltering, and my enthusiasm waning. It took me a while to figure out why. I realized that the next step in furthering my ability, and in finding satisfaction, was to put my work out into the world, to make it public and promote it. Building an application for public consumption would force me to stretch my skills and would provide a fresh challenge. It would also be very satisfying to me if a wide variety of users -- not just friends and family -- found my application useful.
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