Dropwords, Part 1
Developing a simple game
Issue: 8.3 (March/April 2010)
Author: Marc Zeedar editor-at-rbdeveloper.com
Article Description: No description available.
Article Length (in bytes): 46,267
Starting Page Number: 20
RBD Number: 8310
8310.zip Updated: Monday, March 1, 2010 at 4:19 PM
compiledproject.zip Updated: Monday, March 1, 2010 at 4:19 PM
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Known Limitations: None
Excerpt of article text...
Recently I saw mentioned that there aren't a lot of good game tutorials for REALbasic. I wrote one on developing a Pyramid solitaire game for REALbasic University (http://www.applelinks.com/rbu/?), but it hasn't been updated in a while. I remembered a word game that I played years ago and enjoyed and have always wanted a version to play on my Mac, so I decided this would be a great opportunity to accomplish both goals: I'd write the game so I could play it, and I'd cover the process in a tutorial for REALbasic Developer!
Since this is a tutorial, it's going to be a step-by-step process on building a game I call Dropwords. Those of you just getting started with REALbasic should find it a great introduction to the language. If you've got some experience with RB, you may find you just need to skip through the article to read about the specific techniques I'm using or read about topics you're unfamiliar with.
Though Dropwords is a simple game, it makes a great tutorial as we'll explore objects, graphics, animation, sound, undo support, high score saving, and many other topics. It's also a really fun game, so even if you aren't too interested in the process, you might want to download the source (or the compiled game) and play it.
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