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Beginner's Corner

Using Plugins

Working with the Monkeybread Plugins

Issue: 10.1 (November/December 2011)
Author: Marc Zeedar editor-at-rbdeveloper.com
Article Description: No description available.
Article Length (in bytes): 17,822
Starting Page Number: 66
RBD Number: 10009
Resource File(s):

Download Icon 10009.zip Updated: Tuesday, November 1, 2011 at 2:18 PM

Related Web Link(s):

http://www.monkeybreadsoftware.net/
http://www.monkeybreadsoftware.net/plugins-mbsrealstudioutilplugin.shtml
http://www.monkeybreadsoftware.net/plugins-mbsrealstudioutilplugin.shtml
http://www.monkeybreadsoftware.net/pluginpart-ee.shtml

Known Limitations: None

Excerpt of article text...

You are probably aware that there are many add-ons to Real Studio in the form of code, classes, modules, and plugins. The simplest of these is finding code snippets and copying and pasting those into your own projects. With classes and modules, you drag them into your project (sometimes those are encrypted and thus can't be edited, but you can still use them in your applications). Then there are plugins.

Plugins can be intimidating. They usually cost money, can be complicated to use, and since they aren't a standard part of Real Studio, you're making your application dependent upon the plugin being there and working.

That said, there are many great reasons to use plugins. Plugins are written in C so they can be faster than straight REALbasic code for certain tasks, though only the original developer can modify the plugin. Plugins can expose powerful features of the native operating system that Real Studio doesn't use, which can simplify your work or allow you to create a more native-appearing application.

...End of Excerpt. Please purchase the magazine to read the full article.

Article copyrighted by REALbasic Developer magazine. All rights reserved.


 


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