Working with the Monkeybread Plugins
Issue: 10.1 (November/December 2011)
Author: Marc Zeedar editor-at-rbdeveloper.com
Article Description: No description available.
Article Length (in bytes): 17,822
Starting Page Number: 66
RBD Number: 10009
10009.zip Updated: Tuesday, November 1, 2011 at 2:18 PM
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Excerpt of article text...
You are probably aware that there are many add-ons to Real Studio in the form of code, classes, modules, and plugins. The simplest of these is finding code snippets and copying and pasting those into your own projects. With classes and modules, you drag them into your project (sometimes those are encrypted and thus can't be edited, but you can still use them in your applications). Then there are plugins.
Plugins can be intimidating. They usually cost money, can be complicated to use, and since they aren't a standard part of Real Studio, you're making your application dependent upon the plugin being there and working.
That said, there are many great reasons to use plugins. Plugins are written in C so they can be faster than straight REALbasic code for certain tasks, though only the original developer can modify the plugin. Plugins can expose powerful features of the native operating system that Real Studio doesn't use, which can simplify your work or allow you to create a more native-appearing application.
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