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Submitting to the Mac App Store

A guide for REAL Studio Users

Issue: 9.2 (January/February 2011)
Author: Thomas Tempelmann
Article Description: No description available.
Article Length (in bytes): 7,808
Starting Page Number: 21
RBD Number: 9205
Resource File(s):

Download Icon 9205project.zip Updated: Thursday, January 6, 2011 at 6:51 PM

Related Web Link(s):


Known Limitations: None

Excerpt of article text...

Apple revolutionized the mobile industry with the introduction of the App Store, making it simple for users to purchase, download, and install mobile apps with one click. In 2011, Apple brings the same simple process of app buying to Mac users with the launch of the Mac App Store. If you'd like to know how to bring your REAL Studio-created applications to the store, continue reading.

How Apps Work on the Mac App Store

If you get your app available in the Mac App Store, users can download it in a process similar to downloading music and iOS apps via iTunes. Apps can be offered for free or cost anything from one U.S. dollar to several hundred dollars.

If an app is downloaded from the Mac App Store, it will be installed in the Applications folder and can immediately be launched. That's the basics for any Mac App Store app.

Prerequisites to Getting an App on the Mac App Store

You'll need a Macintosh computer, as you cannot connect to Apple's developer services on a PC and certain Apple OS software is required in the submission process.

...End of Excerpt. Please purchase the magazine to read the full article.

Article copyrighted by REALbasic Developer magazine. All rights reserved.

List of Errata

Note that the original Guide had one little bug in the receipt validation code which got fixed on Dec 29: the Declares involving "libCrypto" must use an absolute path to the library (i.e. "/usr/lib/libcrypto.dylib").




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